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blender, additional materials appearing.

Discussion in 'Asset Importing & Exporting' started by MrZeker, May 17, 2019.

  1. MrZeker

    MrZeker

    Joined:
    Nov 23, 2018
    Posts:
    227
    Hello, im having a problem with exporting in blender. Im using the export 6.1, into FBX to move them to unity.
    Today i imported a some meshes into unity and a few of them -needed- more materials. i do not import materials into unity, i just drag the image and create the material in unity, however, with this mesh, parts were missing, and when i added mode materials to the list (size:2), and i added the sam material again, they worked fine.
    i think it is something along the lines of having multiple uvs or some like that but i have no idea how to solve it. Is it something from blender ? or from unity?

    this doesnt seem like something very bad, but it makes the coding part harder because i have tomake an array of materials every time i wanna swap a material.

    any help would be appretiated.