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Blender - Adding extra face on cube to use as a door

Discussion in 'General Graphics' started by laymelek, Mar 19, 2018.

  1. laymelek

    laymelek

    Joined:
    Apr 21, 2017
    Posts:
    16
    For my game I am modelling a lot of different buildings. And all these buildings have something in common..Doors and windows. But each time i make some kind of building it is pain to cut the doors and windows out of it. Instead of doing that can I just prepare 2 faces- one for door and one for window and add these on the main building cube? Does it have any negative effects in unity loke the performance?
     
  2. StickyHoneybuns

    StickyHoneybuns

    Joined:
    Jan 16, 2018
    Posts:
    207
    Yes, you can do that. The performance impact will depend on how many vertices you have in comparison to both methods. When I make my models in blender I tend to make them in sections. I do this so that in unity I can make a lot of different configurations of the same thing but it will look like a unique object in game.