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Blender Actions not being imported

Discussion in 'Animation' started by Fenlig, Nov 6, 2013.

  1. Fenlig

    Fenlig

    Joined:
    Oct 28, 2013
    Posts:
    1
    Hey all,

    I've spent the last 3 hours trying to get this working but no luck.

    I have a simple axe mesh with 2 animations when I export it as FXB straight into the unity assist folder I just get a default take animation which is only one of my actions the other one is not imported.

    Anyone see this before?

    I'd really appreciate some assistance.

    Fenlig
     
  2. GideonGames

    GideonGames

    Joined:
    Oct 7, 2013
    Posts:
    34
    I had the same problem with Blender as well but I solved it...
    All you have to do is when you get done with your animation and project in blender3d.
    Save the blender file in your Project folder im not saying were you can accesses all of
    your prefabs in unity engine but were you have all your stuff.
    Like the first time you open your project you should get a bunch of folders that says Assets and thats were you should save it.
    Then when you are done saving it then exported to your game which will be the folder after the one you saved your Blender project.