I have created a simple test model in Blender 2.79b and 2.8 Beta. I have set the transforms to 0 on the X, Y, and Z. Set the Scale to 1. Exported the model as a .DAE and .FBX file. Then Imported the model in Unity 2018.3.0f2 and click on the model and clicked on Generate Collision. When I had a RigidBody to it, Unity throws an error saying that non-Kinematic mesh not supported since Unity 5. I have to click the Kinematic checkbox which turns off the gravity to the object. The model then has collision but gravity does not work. I don't know if the model will actually fall through the terrain or not but when I fly my sphere into the model, it does have the collision. Does Unity no longer support Blender anymore? The only other modeling program I can purchase is the new Lightwave for $995.00 USD. If I have to go with buying Lightwave It will slow me down dramatically. If there is any possible way to get Blender to work properly that would be great. I have a Game due out in July 2019. I have searched YouTube, Reddit Forums, and Unity Forums. There is nothing on this issue.