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Blend Two FreeLook Cams but inherit position and look point

Discussion in 'Cinemachine' started by Reid_Taylor, Aug 12, 2021.

  1. Reid_Taylor

    Reid_Taylor

    Joined:
    Oct 9, 2019
    Posts:
    57
    Hello, I have two freelook cameras. One is a normal TPS camera, the second is a TPS aim camera (zoomed and shifted a bit). When I aim it blends to the aim camera, but on the blend, the aim camera is looking at a different point. This is obviously horrible for a highly competitive TPS game. I have tried setting both the cameras axis Values to be the same but that doesn't help and I've tried toggling inherit position. Inherit position does inherit the position, but it is still looking at a slightly different point in the scene. Anyone know how I can fix this? This is very important to us, Thanks!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    The best way is to stop using FreeLook cameras. They are not the best option for this kind of camera.
    Cinemachine comes with 2 sample scenes that show a better approach: AimingRig and 3rdPersonWithAimMode. Take a look at them. Also see this tutorial: