Search Unity

Resolved Blend Tree - Wiggling when returning to idle

Discussion in 'Animation' started by MallNinjaMax, Nov 2, 2020.

  1. MallNinjaMax

    MallNinjaMax

    Joined:
    Apr 17, 2017
    Posts:
    25
    Fixed: The bad blend was caused by the turn and forward numbers not zeroing quickly enough. I was grabbing these from the character controller. I added a deadzone to the numbers in my animation handler, and this appears to have fixed it.

    I'm not even sure what to call this, or what to look for, so I made a video to show what's happening. The idle animation is just a 1-frame pose. When I go from moving to stopping, there's a sort of spring board effect on the animation.



    Screenshot of my settings:

    upload_2020-11-1_19-5-50.png
     
    Last edited: Nov 2, 2020