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Blend Shape-based Facial Rigging

Discussion in 'Editor & General Support' started by HamFar, Oct 10, 2018.

  1. HamFar

    HamFar

    Joined:
    Nov 16, 2014
    Posts:
    89
    How could I animate a model that has been created from high-fidelity scans with blend shape-based facial rigs?

    Should I find a set of Unity plug-ins and packages that separately do speech synthesis, lip sync, cheek movement, eye rolling, etc...?

    I know this is a broad question, but I would appreciate some pointers to help me understand how I can create verbal & non-verbal behaviors in such a model when I open it in Unity in order to create a primitive virtual human.