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Blend from another blend too fast

Discussion in 'Cinemachine' started by kitoss, Jun 20, 2022.

  1. kitoss

    kitoss

    Joined:
    Sep 18, 2017
    Posts:
    2
    I have a 2d project with 2 virtual cameras and a trigger zone that changes the priority to make a transition between the cameras. The issue is that when the player enter and exit the trigger zone repeatedly the blend accelerates and is done too fast.

    Unity version: 2020.3.19f1
    Cinemachine version: 2.8.6

     
    Last edited: Jun 20, 2022
  2. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    I could reproduce the issue. We are going to fix it. Thanks for reporting the bug.
     
  3. kitoss

    kitoss

    Joined:
    Sep 18, 2017
    Posts:
    2
    Hey, any luck fixing the bug? Do you know when it will be fixed or if it will be fixed for the next version?
     
  4. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    Yes. We found and fixed the bug. It will be available in the next releases.
     
  5. albertoPetoons

    albertoPetoons

    Joined:
    Aug 20, 2018
    Posts:
    4
    Any approximate date for the update?
     
  6. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    The release of Cinemachine 2.6.16 and 2.8.7 which contains this bug fix (any many other fixes) is in the release queue. It should be released soon.