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Blend/Composite (Modo Baked) lightmap with dynamic lighting inside Unity.

Discussion in 'General Graphics' started by franck_Extriple, Aug 19, 2019.

  1. franck_Extriple

    franck_Extriple

    Joined:
    Oct 27, 2017
    Posts:
    20
    Hi.

    I'm using a lot Modo now a days, and even if i've done some lightmap baking already in Unity, i felt it was probably better to bake the scene (architecture) into multiple lightmap Direct / Indirect and then mix those into Unity, but still get the ability to have Lights that can cast the shadow of a dynamic object, and blend them with the Modo bakes.

    Basically doing the Mixed Light setup but with Baked map from Modo and Dynamic lighting for moveable object in unity in a Deferred Rendering.

    Is that possible on Unity 2018.2