Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Help Wanted Blend back to original position after turbulence

Discussion in 'Visual Effect Graph' started by cpkcpk, Aug 2, 2020.

  1. cpkcpk


    Dec 13, 2019
    Hey, I'm trying to create an effect where the particles gradually blend / reverse back to their original positions after they have been affected by a force like turbulence or gravity.

    I've tried storing the position in TargetPosition and using a Blend Position block after the turbulence block, but this stops the turbulence working.

    Anyone got any ideas how I could do this?