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Help Wanted Blend back to original position after turbulence

Discussion in 'Visual Effect Graph' started by cpkcpk, Aug 2, 2020.

  1. cpkcpk

    cpkcpk

    Joined:
    Dec 13, 2019
    Posts:
    10
    Hey, I'm trying to create an effect where the particles gradually blend / reverse back to their original positions after they have been affected by a force like turbulence or gravity.

    I've tried storing the position in TargetPosition and using a Blend Position block after the turbulence block, but this stops the turbulence working.

    Anyone got any ideas how I could do this?
     
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