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Help Wanted blend auto dolly Position offset based on nearest waypoint?

Discussion in 'Cinemachine' started by mightyDavros, Jun 22, 2020.

  1. mightyDavros


    Jan 2, 2017
    I'm trying to set up an in-game camera in a tight room interior using a tracked dolly, with the path running down the middle of the room. The path is very simple, just 2 waypoints, one near the foreground wall, the other at the far wall.
    It almost works brilliantly, until the camera crashes through the foreground wall when the player walks toward the camera.
    So, I'd like to have a small position offset (ie close-up) when they're near waypoint 0, and then increase the value as they get closer to waypoint 1. Is there any way to do this without rewriting the auto dolly system?


  2. Gregoryl


    Unity Technologies

    Dec 22, 2016
    You can add a custom script to the vcam that manipulates the Z offset of the tracked dolly CM component as a function of player position. The Z direction of the offset is along the path.