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Blank scene with 1 sprite and only 30-40 fps (android)

Discussion in 'Editor & General Support' started by CrazYunderscore, Mar 22, 2020.

  1. CrazYunderscore

    CrazYunderscore

    Joined:
    Apr 11, 2019
    Posts:
    6
    I'm using Unity 2019.3.5f1 with URP. And I have blank scene with only 1 sprite (And canvas with FPS ounter) and I have only 30-40 FPS(depends on what device im testing it). I tested this scene on Samsung Galaxy S6, and on J5 result is the same.

    Without sprites i have 60 FPS. When I add only 1 sprite (no matter what sprite) its happen again,1 sprite making my devices dying.

    Hope someone know where the problem can be..
     

    Attached Files:

  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,198
  3. CrazYunderscore

    CrazYunderscore

    Joined:
    Apr 11, 2019
    Posts:
    6
    There's was no Vsync, targetframerate was set to 60, qualtity settings was set to 0. But after only few hours i found a solution, i just removed URP from the project, everything now runs smoothly and at stable 60 fps also in main scane with hundreds of sprites. Btw i checked do problem exist on unity 2020 or it is only my version problem. Ya it's still exist. Regards :))
     
    Kacper1263 likes this.
  4. bobisgod234

    bobisgod234

    Joined:
    Nov 15, 2016
    Posts:
    1,042
    It looks like you had post processing effects on the camera. That would be pretty expensive, even with nothing in the scene.

    If you didn't have any post processing effects, then it may be worth firing off a bug report.