Search Unity

Blade Runner 9732 - General PBS Enhancement

Discussion in 'Works In Progress - Archive' started by qornflex, Apr 12, 2016.

  1. qornflex

    qornflex

    Joined:
    Dec 6, 2012
    Posts:
    36
    Hi guys,

    Here are some updates on my VR project:

    http://www.br9732.com/index.php/2016/04/12/general-pbs-enhancement/

    Almost all the objects of the living room are now physically based rendered. Lighting parameters were finetuned and there is no artefact anymore, light bouncing is almost perfect! UV2 for lightmaps are optimised and all the scene is fitting in one single (directional) lightmap. The scene is now rendering in Deferred mode and linear color space. It also runs at high framerate and an implementation of HTC Vive is coming too.



    Thanks for watching.

    Q.
     
    Jamster and Rombie like this.
  2. MeepertMeep

    MeepertMeep

    Joined:
    Aug 23, 2015
    Posts:
    24
    Darn that looks cool.