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BlackScreen on iPhone6S Plus

Discussion in 'Editor & General Support' started by RobertO280, Oct 15, 2015.

  1. RobertO280

    RobertO280

    Joined:
    Apr 8, 2014
    Posts:
    8
    Hey people,

    I do not know what I should look further classified yet .

    I have a project in Unity when I create this for iOS - Xcode and my iPhone 6 Plus ( iOS 9.0 ) everything works.
    By my new iPhone 6S Plus comes a black screen and that's it . The log of Xcode is empty .

    With another project the same settings all goes . iossimulator 6SPlus goes.

    What can be?

    Unity Xcode latest versions .

    Sorry for my English - Google translate.
     
  2. Gametyme

    Gametyme

    Joined:
    May 7, 2014
    Posts:
    618
    Which version of Xcode are you using? My builds work perfect on both.
     
  3. greg-harding

    greg-harding

    Joined:
    Apr 11, 2013
    Posts:
    523
    Are you using antialiasing and any post-effects or grabpasses?

    We're still having trouble with 5.2.x on iOS using quality settings with antialiasing and any shader that does a grabpass. The screen goes black until the material/shader doing the grabpass isn't rendered or we disable antialiasing.

    (http://forum.unity3d.com/threads/re...roid-unity-4-2-0f4.192561/page-2#post-2306233 @Alexey, bug filed Case 729439.)

    We've not tested any 5.2.1patch releases yet as the bug hasn't been answered, but 5.2.1p4 which just came out does mention a fix in the release notes for iOS, OpenGL ES and AA (http://issuetracker.unity3d.com/iss...ng-causes-black-screen-with-gles-error-0x0500). That issue only lists OpenGL ES 2, though, and we're seeing problems using Metal too.
     
  4. RobertO280

    RobertO280

    Joined:
    Apr 8, 2014
    Posts:
    8
    Xcode is 7.0.1
    unity is 5.2.1f1

    The problem is unfortunately another problem . I have tried all sorts of settings for test purposes .
    The strange thing is that it runs on the 6+ with the same iOS . only on the new 6S + not .
    I will now time to create a new project and everything manually rewrite maybe it's all then .
    If he wants to open the app then comes the black screen before the splash screen comes . without an error message .
    Another App from me works fine on 6S+. Confused
     
  5. RobertO280

    RobertO280

    Joined:
    Apr 8, 2014
    Posts:
    8
    Hey Guys,

    I Create a new Projekt and Copy all Assets and Tags to the new Projekt and the app Works fine.

    :)
     
  6. schplurg

    schplurg

    Joined:
    Mar 21, 2009
    Posts:
    208
    I am having Anti Aliasing issues with the newest iOS devices. I'm still trying to track down which ones.

    Using Unity 4.6.4. My players/testers can enable or disable AA in the game, so we've determined it is definitely AA causing it. It is a black screen now, though previously it was as if a material or texture wasn't dumped (or whatever) and then displayed in the wrong place - such as a texture from the previous game level being used as the background in my main menu.

    Can anyone here share what devices they know have this issue? Since I don't imagine this being fixed soon, I would like to disable the AA option per device so others can still use it.

    The devices I know it happened on:
    iPad mini 3
    iPhone 6 or 6s not sure which, I'm waiting for confirmation.