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Question Blackscreen displayed when playing on builded app for oculus quest

Discussion in 'VR' started by S4T0R, Aug 24, 2021.

  1. S4T0R

    S4T0R

    Joined:
    Nov 14, 2013
    Posts:
    3
    Hello everyone,

    It's been two weeks that I try to figure out how to build my unity app on Oculus quest.
    I've been looking for a solution on several forums but nothing is working.
    It says that the build's completed with succeeded but when I try to open it in unknown sources I hear the sound but nothing is displayed.
    The weird thing is that I could develop it in the editor.
    Is it possible that the problem comes from the Mixed Reality ToolKit (that I use in the app) or maybe the URP?
    Here's my configuration :
    - Unity 2020.1.17f1
    - Oculus XR Plugin 1.8.1
    - XR Plugin Management 4.0.1
    - Mixed Reality Toolkit (all the features in 2.5.0)
    - Post Processing 2.3.0
    - URP 8.3.1
    - Oculus Plugin 1.52.0

    Thanks in advance
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,063
    What happens if you load a new scene and add a VR rig to it and then build that scene?
     
  3. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    One thought: have you enabled the "Oculus Quest" feature for OpenXR?
     

    Attached Files:

  4. S4T0R

    S4T0R

    Joined:
    Nov 14, 2013
    Posts:
    3
    Yes, I enabled it.
    I try to work with the android logcat package.
    It found me some errors like :

    OMX-VDEC-1080P vendor library not set in ro.vendor.extension_library

    But for the moment I can't find the solution...