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Bug Black Square when using my Quest 2 (via Link) with a very basic OpenXR setup

Discussion in 'VR' started by DevDunk, Dec 18, 2020.

  1. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,060
    I want to make a very quick OpenXR Demo, but I have run into an issue. I converted the main camera to XR rig. The tracking works well, but there is a black square in the middle of the screen. I cannot find where this is from. Do not think it's supposed to be there. It is static on the camera and is not seen as an object in the world.

    Both eyes view:
    upload_2020-12-18_22-41-46.png
    Occlusion Mesh view: upload_2020-12-18_22-42-29.png

    Camera settings: upload_2020-12-18_22-47-9.png
    Scene setup: upload_2020-12-18_22-47-28.png


    Using Unity 2020.2.0f1
    I am using my Oculus Quest 2 with Link.
    My laptop has an i7 9750H, RTX 2070, and 16GB RAM.

    If you have any suggestions or have more info, please let me know.
     
  2. Tanya_Li

    Tanya_Li

    Unity Technologies

    Joined:
    Jun 29, 2020
    Posts:
    105