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Black Smith FAQ & Unity's Demo Team

Discussion in 'Announcements' started by Aurore, Jun 11, 2015.

  1. Aurore

    Aurore

    Head of Learn Content Production Unity Technologies

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  2. hippocoder

    hippocoder

    Digital Ape Moderator

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    good stuff.
     
  3. Silvia-Rasheva

    Silvia-Rasheva

    Unity Technologies

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  4. hippocoder

    hippocoder

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    You never know, it could be the humble beginnings of Unity's game development arm.
     
  5. Arowx

    Arowx

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    Did the making of the blacksmith highlight the need for an upgraded terrain toolkit?
     
    schmosef likes this.
  6. QI

    QI

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    We can't deny that those new demos have an amazing looking, but I just wondering if we could get the sources codes, such as those previous demo like Angry Bot. Whether "Blacksmith" or "The Chase", I believe most Unity developers wants the source code.
     
  7. rebit

    rebit

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    adventurefan likes this.
  8. adventurefan

    adventurefan

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    Getting similar issues. The purple missing textures from all the shader connections you can get around if you really want by selecting the shaders again for each object (but why is it they lost their connection?)... but other probs I have no idea how to fix.

    Similar errors with the Atmospheric Scattering asset on Win 7 64 bit, latest Unity.
     
    rebit likes this.
  9. rebit

    rebit

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    I dont know, but im think this package is built in MacOS with opengl flag enable to open Unity... Maybe Unity support can help us.
     
  10. robert

    robert

    Unity Technologies

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    The issue is due to the shader preprocessor timing out on slower machines. We can't really fix it in the project, but we are getting a fix into the Unity 5.1.1p2 patch release available within a day or two.

    Once you get the patch release, you'll need to reimport the individual shaders or the entire project. Sorry for the trouble!
     
    rebit and adventurefan like this.
  11. hippocoder

    hippocoder

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    Bah and here I thought Unity would eventually be ported to Amiga OS!
     
  12. rebit

    rebit

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    +robert, thanks to release this awesome project to the public. Maybe its time to release a stunning ArchViz Project with how-to and tutorial blog series, to get Architects to use Unity too.
     
    Last edited: Jun 25, 2015
  13. rebit

    rebit

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    Last edited: Jun 26, 2015
    VicToMeyeZR likes this.
  14. robert

    robert

    Unity Technologies

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    The Unity 5.1.1p2 patch release is available now!

    (If you were seeing pink objects/shaders fail to import in The Blacksmith packages, please install this release and reimport the failing shaders or the entire project.)
     
    rebit likes this.
  15. rebit

    rebit

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    Robert, works fine now, thx.
     
  16. rebit

    rebit

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    "BlackSmith Character Pack" my last test, now with Kodak d60 LUT from 'Enviroment pack', Emily v2.1 ( last version launched today).

     
  17. Brian-Ryer

    Brian-Ryer

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    EDIT: Never mind, I got it. thanks guys
     
    Last edited: Aug 6, 2015
  18. Drowning-Monkeys

    Drowning-Monkeys

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    running 5.2, my first import of the Blacksmith has both characters pink/purple, the culprit material is Challenger_Body2 (Volund/Standard Character Spec/Surface). Anyone know why that is?
     
  19. rebit

    rebit

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    @Drowning, for me too in 5.2 :/ we need to report the asset bug
     
  20. KWaldt

    KWaldt

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    Jup. Same problem.
    Downloaded the Character-package, which is supposedly upgraded to 5.2, but everything except the hair is pink.

    ERRORS
    Volund_StandardCharacterSpecularSurface: Syntax error in 141 and 166

    Any solution?
    - KW
     
  21. rebit

    rebit

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    Unity BlackSmith Team ! Pls fix the blacksmith project for Unity 5.2
     
  22. Dominykas

    Dominykas

    Unity Technologies

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    Hi, we have fixed and resubmitted The Blacksmith: Characters project update to the Asset Store. It should be accepted and published soon. Updated package version is 1.0.3590
     
    KWaldt likes this.
  23. rebit

    rebit

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    Thanks Unity team. :)
     
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