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Black screen with unmounted headset (oculus) since 2017.4

Discussion in 'AR/VR (XR) Discussion' started by Atair, Apr 30, 2018.

  1. Atair

    Atair

    Joined:
    Oct 16, 2015
    Posts:
    42
    We need our program to continue rendering the camera, even if the oculus is unmounted.
    Before this was possible with run in background, and additionally having listeners on the mount / unmount events that manually disabled the UnityEngine.XR settings - this took care of the wrong aspect ratio once the headset was unmounted.

    Now in 2017.4 (moved from 2017.1 i think) the screen is just black once the headset is removed.

    The hard part is to pinpoint the source of the problem - either oculus utilities for unity or unity xr itself..

    Anyone has ideas?
     
  2. DadenNash

    DadenNash

    Joined:
    Jul 8, 2014
    Posts:
    1
    Hi, did anyone find a solution to this? I've been trying everything i can find but still nothing. What i don't understand is why this works in the editor but not in a build. When the headset in not mounted the editor still renders the cameras and receives tracking info.
     
  3. gr3y5had0w

    gr3y5had0w

    Joined:
    Jan 25, 2017
    Posts:
    1
    We also need to know.