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Black screen on iOS device (Beta14)

Discussion in 'Unity 5 Pre-order Beta' started by ng-pixels, Nov 25, 2014.

  1. JuhaRMD

    JuhaRMD

    Joined:
    Mar 6, 2013
    Posts:
    1
    We encountered the same issue than Ospa reported: Running the game with iPad 2 with iOS 7 shows only black screen after upgrading to Unity 5 beta 15. Reported case number 654870.
     
  2. RustyFlash

    RustyFlash

    Joined:
    Oct 8, 2014
    Posts:
    88
    I still have the same problem running on iOS 8 and the iPhone 6+ where the rendered scene is larger than the render target..

    And now, I get a ton of errors after the last build?

    Code (CSharp):
    1. Assets/Scripts/UpdateValue.cs(2,19): error CS0234: The type or namespace name `UI' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
    2. Error building Player: IOException: Failed to Copy File / Directory from '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' to '/Users/michaelware/Desktop/BaldersiOS3/Libraries/../../../../../Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'.
    No idea why?
     
  3. RustyFlash

    RustyFlash

    Joined:
    Oct 8, 2014
    Posts:
    88
    Is everyone still having the issue with the display size on the iPhone 6+?
     
  4. dchen05

    dchen05

    Joined:
    Aug 28, 2012
    Posts:
    45
    I just came across this bug in my app. I didn't have an iPhone6+ to test out before I launched the app, so I'm getting a bunch of 1 star reviews as any user with a 6+ is reporting black screens on load. All other versions work fine. I'm going to try to get my hands on a 6+ and try some of the fixes in this thread. I will report back with what works.
     
  5. RustyFlash

    RustyFlash

    Joined:
    Oct 8, 2014
    Posts:
    88
    I am not having the problem in the 6+ using the latest beta 18, so had come to the conclusion it had been fixed?