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Black screen if two cameras with postprocessing

Discussion in '2019.1 Beta' started by inspoy, Mar 16, 2019.

  1. inspoy

    inspoy

    Joined:
    Sep 27, 2013
    Posts:
    3
    Unity:2019.1.0b6

    Create a new project with default 3D template, add "PostProcessing" package(2.1.4) from package manager.

    Add "PostProcessingLayer" component to main camera(depth=-1),
    then add second camera(clear flags=don't clear, depth=0) to the scene.

    Now the "Game" view will be completely black.
    But if I remove or disable the "PostProcessingLayer" component, everything looks normally.

    Is it a bug or there are something wrong with my operation?
     
  2. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,011
    BobaBinks, sier_ua, LeonhardP and 2 others like this.