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Question Black Realtime Reflection Probe

Discussion in 'High Definition Render Pipeline' started by acandael, Apr 13, 2022.

  1. acandael

    acandael

    Joined:
    Apr 7, 2021
    Posts:
    74
    Hello,

    I'm new to HDRP and facing a black reflection probe.
    It's a realtime probe, and all the GameObjects in my scene have nothing static. Here are its settings:
    upload_2022-4-13_12-16-51.png

    The influence volume is bigger than the room the probe's in.

    upload_2022-4-13_12-19-21.png

    And.. yeah, besides that, I can say that the 'Reflection Probe' option is ticked under HDRP Global Settings > Frame Settings > Camera and under HDRP Global Settings > Frame Settings > Realtime Reflection (although I'm not sure this should have an impact in my case).

    The probe itself is inside a local Volume with the Exposure, Shadows, and Screen Space Reflection overrides. Again, I don't think (?) there's any volume override that exists concerning the probes..

    What am I missing?

    Thank you!
    Arnaud

    PS: Using Unity 2021.2.19f1, with HDRP Package 12.1.6