I have an in-game camera and am using a Camera (not the main Camera) as the camera and using the Camera.targetTexture to render to a RenderTexture which I then use in a RawImage as the viewfinder for my in-game camera. This works great in Editor, Android normal mode, but in Android Daydream mode the RawImage is just black. Using the exact same camera to render to a PNG to save when the user takes a picture works great, so it's just the Camera.targetTexture/RawImage part that seems to be causing the issue in Daydream mode. Has anyone had experience with this? I've tried everything I can think of and none of the previous threads about black RenderTexture have shed any light on it and I have found no reference to this issue only coming up in Daydream mode. Unity Version 2018.2.2f1 Thanks!