I cannot seems to figure this out. I get these awful black pixels showing up where objects are supposed to be masked by the depthmask shader/material. It only happens on Android devices, and does not happen in editor or iOS. I found in some other forums and threads to try to set ZTest to Always in the shader, and that just made the depthmask not work at all, it didn't mask anything. Anyone else seeing this or have any ideas? I'm using Unity 2017.3.1f1 and the Vuforia that comes with it. Thanks in advance!