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Question Black particles when using the Mesh Renderer

Discussion in 'Editor & General Support' started by TheNekoda, Oct 14, 2022.

  1. TheNekoda

    TheNekoda

    Joined:
    Aug 8, 2021
    Posts:
    24
    Hello!

    I've been trying to play with the particle system for a bit on a mesh I made on Blender. I tried having it emit from a mesh, and succesfully did so in a way. My issue is that when using particle materials the particles becomes totally black.

    Here's what I did to maybe make it better to understand:

    -brought an object from blender I created into unity
    -unpacked it
    -created a particle system
    -change the material to a Standart unlit
    -changed shape to mesh renderer
    -selected my object
    -particles switch to black

    i tried to unparent the specific object I was trying to make it emit from, still no result.

    The mesh renderer does work with cubes created inside Unity, which does make me question if I should ask this here or Blender. I'm sorry if this is the wrong place, but I thought that it might be more of a Unity setup problem.



    Thank you for your time!
     
  2. TheNekoda

    TheNekoda

    Joined:
    Aug 8, 2021
    Posts:
    24
    Edit #1: It seems to happen with every single "disk" like shapes for some reason. Created a sphere, flattened it and tried again. Same result.