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Question Black areas in reflection probe. Why?

Discussion in 'High Definition Render Pipeline' started by MarcusHimself, May 31, 2020.

  1. MarcusHimself

    MarcusHimself

    Joined:
    Mar 20, 2013
    Posts:
    10
    Hello,

    I tried to set up some reflection probes in Unity 2019.3.13f1 (HDRP) and had some mixed results.
    Some of the areas in the reflection probe are black. Someone told me it's because there would be a reflection on a shiny surface and I need to increase the amount of bounces. I can find this setting so I post my problem here.

    For better testing I created a new and empty project.

    I set up a new scene with all the default settings and only added object and some lights:
    upload_2020-5-31_20-42-44.png

    Then I added a reflection probe and only changed the type from baked to realtime to see something.
    It looks like this:
    upload_2020-5-31_20-44-33.png

    Why are there black parts instead of greenish areas? Is this the correct behaviour or is there something I'm missing?

    Thanks in advance!
     
  2. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    We need to see your setup.
     
  3. MarcusHimself

    MarcusHimself

    Joined:
    Mar 20, 2013
    Posts:
    10