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Official Bite-size Samples feedback form [Netcode for GameObjects]

Discussion in 'Netcode for GameObjects' started by CreativeChris, Sep 12, 2022.

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  1. CreativeChris

    CreativeChris

    Joined:
    Jun 7, 2010
    Posts:
    457
    Hello everyone,

    We're working on developing and improving our early-access bite-size sample content for Netcode for GameObjects and we would love to hear your feedback!

    If you haven't done so already, please take them for a spin before filling out our survey. https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize

    We have three bite-size samples currently:

    2D Space Shooter:
    2D Space Shooter Project provides examples of physics, player health, and status effects. The sample's technical features include NetworkVariables and ObjectPooling. Using these NetworkVariables, you can easily synchronise states between your server and your clients, such as players' health. ObjectPooling allows for frequent reuse of objects, creating performance benefits in a networked environment.

    Invaders:
    Invaders is a simple networked cooperative game where players work together to defend against alien invaders. This sample helps you to understand the game flow and modes with Netcode for GameObjects (NGO); using Scene Management, Unconventional Movement Networked, and a Shared Timer between clients updated client-side with server-side seeding. These techniques allow, for example, an easy way to implement a game lobby where players can join before the game starts.

    Client-driven movement:
    This is a sample project oriented to Client Driven behaviour using Netcode for GameObjects. In this sample, you will learn more about Client driven movements, networked physics, spawning vs statically placed objects and object reparenting.

    More to come... tell us what you would like to see!

    Please follow the link to fill out your feedback: https://unitytech.typeform.com/bitesize - ETA: 1 min 30 secs.

    Thank you so much!
     
  2. CodeNinja-

    CodeNinja-

    Unity Technologies

    Joined:
    Feb 22, 2023
    Posts:
    27
    We are pleased to announce a new release of Bitesize Samples!

    Got Feedback about the Bitesize Samples? Let us know via our Feedback Form.

    Bitesize Samples Version 1.3.0

    Installation Guide:
    https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction

    Highlights:
    • All samples (ClientDriven, DynamicAddressablesNetworkPrefabs, Invaders, 2DSpaceShooter) have been updated to 2022.3.0f1 LTS

    • All samples (ClientDriven, DynamicAddressablesNetworkPrefabs, Invaders, 2DSpaceShooter) have been updated to Netcode for GameObjects v1.4.0

    Compatibility:
    Bitesize Samples now support the most recent LTS version of the Unity editor.

    If you choose to use it with previous editor versions, you will experience compatibility issues with some aspects of the project. If you are currently running Bitesize Samples with 2020LTS or 2021LTS, we recommend upgrading to 2022 LTS at the earliest opportunity via the Unity Hub.

    If you experience any issues or would like to share feedback with the development team, you can connect with us either via the Multiplayer Forum, on Discord or contribute to the project directly via GitHub.

    Full Release notes are available at:
    https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0
     
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