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BIP files: load their info to a rig in Unity?

Discussion in 'Editor & General Support' started by holmeren, Jan 31, 2011.

  1. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    Hey

    I know that Unity doesnt support BIP files.

    Im looking for the fastest way to get 500 BIP files converted to Max/FBX files in Unity ;)

    -I can open Max
    -load BIP file 1
    -(delete all those annoying frames before 0 in the time range, that come form out of now where)
    -save the Max into the project.

    or maybe some way, by code, getting the animation info from the BIP and "paste" it to a copy of standard rig in the Unity project.

    Anyone tried this or a similar functionality?