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Bingo

Discussion in 'Made With Unity' started by Morgan, Mar 1, 2007.

  1. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,223
    Haven't been around much--priorites come and go--but I'm still alive and (hopefully) doing enough Unity work to not forget what I know! I'll be back into Unity heavily soon.

    Meanwhile, some signs of life:

    http://adamsi.com/view/bingo
    (Don't laugh. And DO bet on B2!)

    http://adamsi.com/rollplay

    That's the local contest-winning game I posted earlier, but enhanced a bit with things like working flippers (still need more kick) and one new level. This is a collaboration by 5 people (see the About link)--which explains the level variety--and we now call ourselves Mentat Entertainment. Still a work in progress, with some glitches to clean up and more levels needed. (And my own level--the futuristic city--STILL needs a major revamp, I know. It fails the "fun" test.)

    My bigger game project is progressing too--but it's not up for public viewing right now.
     
  2. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    Both are very cool. I did have a problem with the "rollplay" game: I clicked my mouse to capture the mouse, but then couldn't -release- it. I'm assuming you click again to release, right?

    The bingo balls demo reminded me of a real-time fluids demo I saw recently. I don't have the link anymore, but he used several thousand ball "particles" and the result was pretty impressive.

    BTW, I just assumed your absence was due to all that snow you folks got! Welcome back! :D
     
  3. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,223
    I was in San Diego for the snow :)

    Esc gets your pointer back.