Hello! I'm currently working on a multi-dev project and we've been using a playable director to handle our NPC dialogue sequences. We have a main Playable Director in which we use to bind a ton of Timelines. However, even though our version control notices that the timelines have been changed, and pushes them successfully, the other team members are seeing empty bindings when they pull the latest changes. Any help is appreciated! Thanks.
The bindings are stored in the playable director, so the scene is what needs to be saved and committed when the bindings change.