Search Unity

Bindings Missing - Version Control

Discussion in 'Timeline' started by Osteel, Aug 9, 2018.

  1. Osteel

    Osteel

    Joined:
    Jan 17, 2014
    Posts:
    59
    Hello!

    I'm currently working on a multi-dev project and we've been using a playable director to handle our NPC dialogue sequences. We have a main Playable Director in which we use to bind a ton of Timelines. However, even though our version control notices that the timelines have been changed, and pushes them successfully, the other team members are seeing empty bindings when they pull the latest changes.

    Any help is appreciated! Thanks. :)
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    The bindings are stored in the playable director, so the scene is what needs to be saved and committed when the bindings change.