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Binding warning Humanoid / Generic

Discussion in 'Animation' started by OfficialHermie, Aug 15, 2015.

  1. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    535
    Hello!

    I am getting the following warning:



    I am still really new to animations in Unity.
    Can anybody explain what is happening here?
    Thank you very much!
     
  2. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    535
  3. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,672
    You get this warning when Unity detect that you have two different clip in your controller that are setup as Humanoid and Generic clip and the generic clip try to animate a Human transform.

    When you have a Humanoid rig, all the humanoid animation have a higher priority than the generic animation, so any generic animation on a human transform in this case are simply ignored.

    From the warning you can see which clip is triggering this issue, but in your case it look like you did keep the default naming 'Take 001' so will have to find which clip is setup as a generic clip.
     
  4. ryandanielbarton

    ryandanielbarton

    Joined:
    Dec 31, 2015
    Posts:
    52
    thanks for this!
     
    DerDomme likes this.
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