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Billboards in VR and particles.

Discussion in 'AR/VR (XR) Discussion' started by FredZvt81, Oct 27, 2015.

  1. FredZvt81

    FredZvt81

    Joined:
    Apr 8, 2014
    Posts:
    24
    Hi, folks!

    Have you guys noticed that the usual way of rendering billboards break when using VR HMDs?

    By just setting the rotation of the billboard to match the rotation of the camera works well on screen, but on VR it doesn't feel good at all. If, instead, we set the rotation of the billboard to face the camera it works fine. You can clone my test here: https://github.com/FredZvt/VRParticlesBillboard.

    My problem is that I can't find a way to set this behavior in Shuriken's billboard renderer. I tried to inherit from UnityEngine.ParticleSystemRenderer but this class is sealed.

    Anyone had the same problem?
     
  2. FredZvt81

    FredZvt81

    Joined:
    Apr 8, 2014
    Posts:
    24
  3. Todd-Wasson

    Todd-Wasson

    Joined:
    Aug 7, 2014
    Posts:
    1,077
    I wish they'd do this for the tree billboards too.