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Billboards Face Camera Position (in QualitySetting) does not work

Discussion in 'Editor & General Support' started by Icebarg, Jun 15, 2015.

  1. Icebarg

    Icebarg

    Joined:
    Feb 9, 2014
    Posts:
    5
    It appears the "Billboards Face Camera Position" checkbox in QualitySettings does not work.

    With this checked or unchecked, my tree billboard still rotate wildly when rotating my camera (VR project, using an Oculus DK2)

    Am I missing something? Does this checkbox work for anyone else?

    The description, when hovering over this option, sounds perfect (i.e. billboards face camera position instead of camera plane). However, enabling or disabling this option does not seem to have any effect whatsoever on my terrain-tree billboards.
     
  2. jimbodean

    jimbodean

    Joined:
    May 29, 2014
    Posts:
    5
    did you every solve this? I'm having this problem as well. I was hoping, now that VR support is "proper" and baked into Unity, that this would no longer be an issue, but I'm still having it as of 5.1.1p4. It renders the whole terrain system unusable for VR.
     
  3. Icebarg

    Icebarg

    Joined:
    Feb 9, 2014
    Posts:
    5
    Nope, not yet. However I am meeting with a unity rep for a 1:1 workshop this week as part of Oculus Connect and terrain tree billboards is right at the top of my list of things to ask about. I will report back here after the workshop :)
     
  4. jimbodean

    jimbodean

    Joined:
    May 29, 2014
    Posts:
    5
    oh wow, awesome!! Well I'll look very forward to hearing what you learn. It's *gotta* be high up on their list. (of course I've been thinking that for a year now)
     
  5. jimbodean

    jimbodean

    Joined:
    May 29, 2014
    Posts:
    5
    So, just curious - did you manage to get some one-on-one time with a unity rep? And did they offer any insights into this problem?

    Also........ way off topic. but did you get to try Touch? :)
     
    Icebarg likes this.
  6. Icebarg

    Icebarg

    Joined:
    Feb 9, 2014
    Posts:
    5
    Hi Jimbodean,

    Sorry for the late reply! We did have some one on one time with a Unity rep.

    They mentioned a Terrain billboard mode that creates 3 intersecting billboards instead of the default, but I haven't had a look around for this yet.

    One of the other Unity guys mentioned they are working on a new terrain system. I'm hoping that might make trees and VR a bit easier, but he didn't give a timeframe on this.

    I'll be digging into the billboards again in over the next month. I'll post here if I find something good.
     
    jimbodean likes this.
  7. jimbodean

    jimbodean

    Joined:
    May 29, 2014
    Posts:
    5
    Sounds great, happy to hear about a new terrain system -- only who knows how long it will take them to do that! Was really just hoping for a fix. Anyway thanks for the update! Definitely post back if you figure out a workaround in the meantime.
     
  8. Todd-Wasson

    Todd-Wasson

    Joined:
    Aug 7, 2014
    Posts:
    1,077
    Six months later: Still not fixed. Any news?
     
    Last edited: Dec 15, 2015
  9. Icebarg

    Icebarg

    Joined:
    Feb 9, 2014
    Posts:
    5
    Hi Todd,

    For any new scenes we make, we have been using manually placed trees, with LOD groups (using some mesh simplify asset store packages) with no billboards.

    This seems to be the most pain-free way of getting a bunch of trees in a outdoor landscape, with correct shadows and lighting :(

    I'll always be keeping my eye out for any Unity terrain tree changes though...