Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  3. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Billboard (View) particle effects rendered incorrectly in right eye [SteamVR]

Discussion in '5.4 Beta' started by mimminito, Jun 21, 2016.

  1. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    Hi,
    In b21 & b22 I am seeing an issue with the billboard particle effects (set to view mode). The issue is that the right eye is not rendering them correctly, but the left eye is. Here is a screenshot showing the issue.

    vr-particle-error.PNG

    This was not present in b20. I have filed a bug report for b21 and now b22 as well.
    Adam
     
  2. noorbeast

    noorbeast

    Joined:
    Jun 21, 2016
    Posts:
    9
    I am seeing a similar thing with particles in b21, yet it renders OK if I disable shadows for diffused lighting. Can you please check if that is the same for you.
     
  3. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    Are you disabling all shadows in Quality Settings or per light?
     
  4. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,291
    Can you post the bug number? Thanks
     
  5. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    @richardkettlewell Sure, its case 807558, and another one is 806157. I did two, one for b21 and one for b22.
     
    richardkettlewell likes this.
  6. noorbeast

    noorbeast

    Joined:
    Jun 21, 2016
    Posts:
    9
    Initially I just turned off shadows on the directional light.

    Once I figured out that shadows were the issue I switched to the Valve Renderer and disabled shadows globally, as the Valve render can then manage the shadows, so that is my current work around.
     
    mimminito likes this.
  7. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    I am going to continue using b20 as that is working for me. But I am hoping that when 5.4 ships it will be fixed.