The subject of optimization can sometimes be overlooked, but it's equally important when it comes to creating a game that the end consumer can play and enjoy. That's why I decided to go ahead with the release of this package. Introducing Billboard Mage 1.0. Billboard Mage 1.0 is a tool for generating Billboard Assets. Billboard is a method of optimization that involves rendering complex objects into a quad mesh that is always facing the camera and is commonly used in combination with Level of Detail (LOD) for improving the rendering performance. Main Features: Billboard Asset creation (works with Unity's Billboard Renderer and shows a different image depending on the camera angle) Fix transparency edges (sometimes the transparent image can appear with white or black edges, especially when scaled or at a distance) NOTE: Unity does a great job fixing the transparency issue around edges (for example when changing Texture Type to Sprite (2D and UI)), however, if you plan on downloading transparent images during runtime, the issue could still appear). Download Link Here are a few screenshots and videos: 3D Rendering vs Billboard Rendering: A Scene with a lot of tree meshes vs the same Scene with LOD + Billboard Renderers: Videos: Let me know if you have any suggestions or feature requests.