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Question Billboard Faces Depth Issue

Discussion in 'Shader Graph' started by Salmonman, Sep 6, 2019.

  1. Salmonman

    Salmonman

    Joined:
    Jul 14, 2016
    Posts:
    23
    I have a mesh which contains several simple billboard quads that I have gotten to rotate towards the camera using Shader Graph's vertex offsets. That all seems to work fine, but then when I actually put it to a use case, such as a forest of trees, I get depth issues, trees in the back drawing on top of trees in the front. Is there a way to fix this?

     
  2. Sebash

    Sebash

    Joined:
    Dec 3, 2012
    Posts:
    1
    Were you ever able to resolve this issue? I'm having the same problem now with my GPU-instanced particles!