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Help Wanted Billboard Faces Depth Issue

Discussion in 'Shader Graph' started by Salmonman, Sep 6, 2019.

  1. Salmonman

    Salmonman

    Joined:
    Jul 14, 2016
    Posts:
    18
    I have a mesh which contains several simple billboard quads that I have gotten to rotate towards the camera using Shader Graph's vertex offsets. That all seems to work fine, but then when I actually put it to a use case, such as a forest of trees, I get depth issues, trees in the back drawing on top of trees in the front. Is there a way to fix this?

     
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