Hello! I'm sort of an intermediate noob when it comes to unity scripting, but this question has me a bit stumped: How do you handle 2D maps made from tiles? Terraria style. Is each tile a separate game object? I made a 513 * 513 random map (Generated from heights map of "Terrain" component), with 64x64 pixel sprites, but the engine did NOT handle it all that well. Do I only instantiate the tiles that are in/near the camera view? And destroy the ones that are not, when I move? But unity does not handle instantiating a lot of stuff all that well also... (admittedly, my laptop is weak, but still) Or maybe there's a better way to do it?