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BIG Noob (LIttle problem..maybe..I..hope..)

Discussion in 'General Graphics' started by Seshua, Jan 21, 2018.

  1. Seshua

    Seshua

    Joined:
    Dec 31, 2017
    Posts:
    10
    I'm actually not sure how to describe this so I made a fancy screenshot, I guess the only way I can describe it with words is , my terrain texture(s) have a weird glossy shininess to them.


     
  2. K0n0

    K0n0

    Joined:
    Oct 29, 2014
    Posts:
    27
    How does the terrain texture look like? Did you change 'metallic' and 'smoothness' settings?
     
  3. Seshua

    Seshua

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    Dec 31, 2017
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    Not really sure what I did but I 1) used another texture 2) been fiddling around with the lighting/Graphics/Quality settings.

     
  4. K0n0

    K0n0

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    Oct 29, 2014
    Posts:
    27
    Ok, and did you go into the Textures via theTerrain settings in the inspector?
     
  5. Seshua

    Seshua

    Joined:
    Dec 31, 2017
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    Yes I did, but the 2 sliders for smoothness, metallic are at 0.
     
  6. K0n0

    K0n0

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    Oct 29, 2014
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    Sorry, I haven't visited the forum for a couple of days.
    Did you solve the reflection issue? Other than textures and lighting settings, I can't think of anything else
     
  7. Seshua

    Seshua

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    Dec 31, 2017
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    sorry for the late reply, but yeah I did fix it, as seen in the above post, I'm not sure what I did, If I had to guess, it was probably the texture I was using, well probably the format, which I think was jpg, I think I used a tga format for the above post though.
     
  8. K0n0

    K0n0

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    Oct 29, 2014
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    Great, good luck with your project!
     
  9. Omniglitch

    Omniglitch

    Joined:
    May 29, 2017
    Posts:
    37
    With the terrain shader, the alpha channel of the albedo texture determines the smoothness. Many textures are built assuming the alpha channel will be used for transparency, so if the texture is opaque all of the pixels will have an alpha of 255 and this will make the texture super shiny on the terrain.