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Discussion in 'Assets and Asset Store' started by Jacal, Apr 25, 2012.
@brilliantgamestudios: Let me surprise you
@Jacal is another RPG Fantasy style?
I will post a preview when I'm getting closer to release, let me surprise you
The Dif_Nor_Spec Shader dont work to Mobile. Could you make a new Shader to use in Mobile?
@sandolkakos: Thanks for pointing it out, i don't own an up to date mobile device to test the shader out.
I would strongly suggest you to use the unity mobile shader for mobile development, also there are some pretty good shaders from shadowgun demo scene available: http://forum.unity3d.com/threads/130163-ShadowGun-Optimising-for-Mobile
Thanks for attention. I am using the Mobile Shaders Built-in, but they dont have Difference and Specular Channels. And some objects stays with tones very dark or very gray.
I look the ShadowGun, but it dont have too.
Who made this Dif_Nor_Spec Shader?
@sandolkakos: You're welcome, I made the Dif_Nor_Spec shader some month ago with the strumpy-shader-editor.
Very nice tool.
Thanks Jacal, i will try it
@sandolkakos: No problem
Awesome we will buy this soon !! Keep it up man !!
by the way , did you release any shaders pack ?
@okba28mca: Thanks man No I've not released a shader pack yet.
Is it possible to use this pack with other engine?
@flim: Yes, you can use the pack with other engines.
Most of these assets are in fbx, only the trees and busches, they are unity trees.
http://unifycommunity.com/wiki/index.php?title=ObjExporter ) with this script you can export all trees and bushes as obj files.
Thanks to KeliHlodversson
What will happen if the first month pass?
Will the price increase?
@MizoreRainy: I do not have made a final decision on changing the price yet, stay tuned.
Can i use this pack for a commercial game or app?
@FlowPX2: Yes, with your purchase from the AssetStore you have the license to use the pack commercially.
I was attempting to download the high res textures the other day but unfortunately the link is down and i have not yet seen an update on the asset store. I can provide my unity asset store receipt and forward it to your email if need be to get the new link. Would you be able to send a new link?
@Efraser2007: I've sent you a PM, the DropBox link should be online again in 1-2 days.
I'm already bought the asset. It was really awesome even though I don't have Unity Pro.
But I have a problem with the high resolution texture link.
I was attempting to download them but I can't download them at all.
Can I forward my receipt to get the new link?
btw, I suggest you to upload it on mediafire. If I'm correct you can set the password on your file that you've uploaded.
@MizoreRainy: I've sent you a PM, thanks for the tip, new download links for the Textures comes with the new update.
If anyone else has the same or other problems please feel free to contact me.
I have a request on another pack you could do . Moar buildings to match the ones in the big environment pack. I have building models from dexsoft and arteria but they have many more tri's and i cannot get nearly the same performance out of large scenes with those builds as i can get with the ones from this pack even with 3 stages of LOD + occlusion culling baked.
@Efraser2007: Maybe after my current project, it's already on my to do list.
$90? This is worth at least three times more... Why give it away so cheap?
Welcome to the free market! This pack was above my "reflex buy" point, but I purchased it because it looked good (and is). However, I would not have purchased it for $270. That's just nuts.
You're right, I'm new to Unity market... I searched around some more and I see that prices here are really a lot lower than on some other sites, that are not just game-related. Coming from games industry and knowing the insane prices of outsourcing (even Chinese), makes me think the number of sales here must be very high for artists to break even. Because the software alone costs a fortune.
I use the camera to flythrough underwater then every object not in the water turn in to white.
Why did this happening?
@Quarry3D: Thanks, i just wanted to make the price indie friendly, the price could raise in the future depending on the market, but will stay indie friendly.
@MizoreRainy: This is the RenderQueue script, just set the Queue to 3000 on each water tile.
This looks very nice indeed. Thinking of buying it,but will you update the "Big Environment Pack"? Like add new stuff or is this pack done?
@Eqric: Thank you, the pack is very completed, however some future upgrades are planned, i think you guys might like.
Thanks for the enviorment pack. Made for an epic trailer for my new fantasy ai update. Check it out, pretty proud of this one.
@brilliantgames: You're welcome Very nice, you created an amazing Ai system and the soundtrack in the video is also very nice.
Good work mate, thumbs up !!!
Hey there, I've bought this pack but am having some issues.
In a dark scene, all the billboard or LoD effected trees seem to glow white. From my research it seems to be an issue with t he alpha in the textures. Would you happen to have a fix? Either updated textures or another creative solution
Thanks for such a great asset pack,
@josh: Thanks for your support, this is a known problem of the builtin Terrain Tree Billboard System (Shader), i think the generated billboard atlas textures are not solidified, this could explain the white outlines. As far as i know we have no access to the generated tree billboard atlas textures.
From my research this past week it seems to be an issue with textures using transparency instead of alpha. Any chance of us getting an updated texture pack using alpha channels?
@pudd1nG: This is a billboard Tree Texture problem and these are automatically generated by the terrain engine (the trees are rendered and baked in to a texture map with transparency, to which the user has no access to without hacking ) All foliage textures in the Pack are clean, masked and solidified in photoshop.
Just got the pack. Very nice pack. only thing is i have no water. in your examples i guess u used pro only features..
Any work around to get unity free version to work?
@jaybones: Thanks jay, you could fix this easily by replacing the pro water with unity free water.
Hi all, Big Environment Pack 1.2 is coming soon.
Including a new scene, a Chapel and 2 new sculptures.
Very impressive - looking forward to the update.
Cool video man.
Heres a screen shot of an Alpha version of the first official full game from Brilliant Game Studios(All Thanks to your pack!).
Thanks Robert, thats Awesome !
For those who missed it, Big Environment Pack 1.2 is coming soon.
Including a new scene, a Chapel and 2 new sculptures.
With the update the price will raise a little from 90.00$ to 95.00$.
Wow, Jacal,.. you are very talented at what you do. !!
Looks to me like your new scene has a new terrain. ?
I really like the feel of it/ your sense of space, spacing, elevation, etc.
That looks awesome jacal . What kind of tools do you use for modeling? your models look great!
A must have package! thanks for the incoming update... it was already extra-complete ... now even more!
and just my 50 cent: i have noticed that the bark on billboards looks much to dark - nearly black.
have you already tried the advanced terrain shaders version 2 for billboards? they might do a much better job.
@shwa: Thanks for your kind words yes the scene comes with a new terrain.
@Legacy: Thanks man I use Zbrush 90% and the rest C4d-Bodypaint, Blender, Xnormal and Photoshop.
@sjm-tech: Thanks a lot
@larsbertram1: Thanks for pointing this out Lars, I would love to use your advanced terrain shaders in my next project, you are doing a good job.
Hi guys, Big Environment Pack version 1.2 is available now at the AssetStore.