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Big Environment Pack [available]

Discussion in 'Assets and Asset Store' started by Jacal, Apr 25, 2012.

  1. siblingrivalry

    siblingrivalry

    Joined:
    Nov 25, 2014
    Posts:
    384
    I clicked to update the pack but says no new updates available. Trees did not look like they had new textures to me.

    Which prefabs did you see updated?
     
  2. Assets-Reporter

    Assets-Reporter

    Joined:
    Jul 4, 2015
    Posts:
    79
    The latest we tested is the 1.5.1
    All the building elements for example was updated to PBR.
    For the trees they are using the Nature Tree Creator ones, so they are up to date.
     
    chelnok likes this.
  3. Gojira96

    Gojira96

    Joined:
    Jun 18, 2015
    Posts:
    31
    This is how a demo scene looks like to me:

    Trees.jpg

    Does anybody know what might be causing this?
    So far this asset is unusable.
    I am using Unity 5.1.1f1
     
  4. MotuProprio

    MotuProprio

    Joined:
    Sep 24, 2013
    Posts:
    144
    I saw this problem with the trees with Deferred light in Player setting, try to switch to forward.
     
    Assets-Reporter and rosor like this.
  5. rosor

    rosor

    Joined:
    Nov 15, 2009
    Posts:
    3,834
    What he said.
     
    Assets-Reporter likes this.
  6. Gojira96

    Gojira96

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    Jun 18, 2015
    Posts:
    31
    Thank you,everything works perfectly now.
     
  7. cjhmdm

    cjhmdm

    Joined:
    Jul 10, 2015
    Posts:
    7
    Hello, is it normal for a very significant portion of the "optimized [name] material" to show up as nothing but white circles? I feel like I'm missing more than half of the package I bought or something.
     
  8. NeatWolf

    NeatWolf

    Joined:
    Sep 27, 2013
    Posts:
    898
    Hi, I'm having this issue. I'm in deferred/linear color space.

    Why the autumn LOD0 trees have this washed out look?
    How can I fix it?

    Changing to linear doesn't seem to change much. Same tree, just washed out colors.
    Is it a shader problem?

    I need to work in HDR, linear color space.

    I'm using Unity 4.6.3f1 Pro



    Thanks for your time.
     
  9. MotuProprio

    MotuProprio

    Joined:
    Sep 24, 2013
    Posts:
    144
    I'm not sure, but it seems a problem with the billboard.
     
  10. NeatWolf

    NeatWolf

    Joined:
    Sep 27, 2013
    Posts:
    898
    Nope, all the trees in the pictures are LOD0 and LOD1, they're not yet billboards, they are still polygonal. While LOD1 seems ok (autumn coloured) LOD0 seems to have shader/texture issues in linear color space. I don't know if it's a Unity problem or what, but the difference while playing is not so subtle to remain unnoticed. :(
     
  11. ibyte

    ibyte

    Joined:
    Aug 14, 2009
    Posts:
    987
    I wish there was a way just to search one thread in the Unity forums.

    These packs come bundled with Unity Standard assets like Water and Image effects. Have these been altered at all or are they stock?

    What is the best way to prevent conflicts if the standard assets from Unity are also installed or multiple packs are installed and they all include the same scripts??
     
    DesertRaven likes this.
  12. BackwoodsGaming

    BackwoodsGaming

    Joined:
    Jan 2, 2014
    Posts:
    2,209
    No clue if they are altered or not. Whenever I see them in a pack, I uncheck them and discard them. I absolutely hate when they are bundled with a pack. lol

    There is a way to search a single thread. It just isn't linked anywhere. Bookmark this link. When you are on a thread you are wanting to search, copy the number after the period without the thread name (in the case of this thread it would be 133651). That is the thread id#. I made the link above for this thread, so just replace the 133651 in that link with the thread number of any other thread you are looking to search. I have no idea why Unity got rid of the link. Such a pain to have to deal with a bookmark and all the copy and pasting where we should just be able to click a link or button on a thread we want to search to search that thread.
     
    DesertRaven and ibyte like this.
  13. ibyte

    ibyte

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    Aug 14, 2009
    Posts:
    987
    Thanks! Shawn
     
  14. BackwoodsGaming

    BackwoodsGaming

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    Posts:
    2,209
    np.. Always glad to help.. I remember how thankful I was when I saw someone else post that a couple months back.. The least I can do is pay it forward! :p
     
  15. Carve_Online

    Carve_Online

    Joined:
    Jun 28, 2014
    Posts:
    557
    What I usually do is put the full pack into a new project and run the demo scene from the new project, Especially big ones like this.. Then from that project, I export the stuff I need.

    This also gives you a good start when tracking down problems like mentioned above with linear color and forward/deferred lighting. If the authors project is one thing, and yours is another, that is probably what the problem is. If you never see their demo scene, then you don´t know what settings the screenshots used.
     
  16. futurewavecs

    futurewavecs

    Joined:
    Jul 26, 2012
    Posts:
    72
  17. NeatWolf

    NeatWolf

    Joined:
    Sep 27, 2013
    Posts:
    898
    By design they said! How can anyone accept this unwanted behaviour as "by design"!
    Same thing for particle systems, they broke all stretched particle systems not using world space for some reason, and I had to go through *thousands* of prefabs to fix them! Meh!

    So, is Forward mode the only way to make trees look good? Luckily my project was quite foggy and the issue wasn't noticeable.
     
    Last edited: May 5, 2016
  18. futurewavecs

    futurewavecs

    Joined:
    Jul 26, 2012
    Posts:
    72
    I am fortunately just gathering all of my assets in a big scene so I can walk around and kind of window shop across multiple packs and do some tweaking to get them looking as similar as possible. I did notice the ghost like trunks of all of those trees though so started digging around. Changing to Forward rendering does indeed fix the problem, but if you plan on having a lot of dynamic lights in your scenes that can be a bad thing.

    I have my project on Forward Rendering at the moment. I don't know whether I can afford to leave it there or not. Do I have enough tree variety across my packs to NOT need these few. I certainly cannot afford to go the Speed Tree route, they may look good but they are still too expensive for my budget.

    I do own all of your packs though @NeatWolf. I did notice you updating them recently and that stretching explains it. I am still running 5.3.4 but I have toyed with trying out the 5.4 beta to see if the TreeCreator bark in Deferred Rendering is still a problem.
     
    HakJak likes this.
  19. HakJak

    HakJak

    Joined:
    Dec 2, 2014
    Posts:
    179
    For some weird reason I can't get any Tree Creator trees to work with deferred rendering either. All the trunks light up with a weird, white washed-out look.
     
    DesertRaven likes this.
  20. DesertRaven

    DesertRaven

    Joined:
    Jul 15, 2012
    Posts:
    137
    I just killed a whole project that I was working on for 2 weeks by importing this BIG environment pack and having been to lazy, or confused, to un check any possible standard assets that are bundled in.
    It amazes me how unorganized the folder structure of this asset is. It's like a wild guess what to import and what not to avoid error messages and conflicts.
     
  21. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    5,541
    You can fix it most of the way by reimporting the standard assets.
     
    DesertRaven likes this.
  22. Salja

    Salja

    Joined:
    Mar 23, 2017
    Posts:
    338
    will be the BIG Environment Pack Vol.2 and 1.5 sometime updatet ? I will buy all 3 but when not more updatet is better i look for other packs
     
  23. Xoduz

    Xoduz

    Joined:
    Apr 6, 2013
    Posts:
    135
    I wish the trees in these packages (BEP, BEP Vol.2, not sure about Vol.3) were setup properly for wind (leaves/small branches desperately need Main Wind/Main Turbulence set to 0). And to work in linear colorspace & deferred rendering without artifacts.

    And that all objects weren't scaled to fit giants by default :X Put a chair next to a 2m tall human character, and the chair is taller...

    Other than that, these packages are great! :)
     
  24. Darakon

    Darakon

    Joined:
    May 25, 2017
    Posts:
    1
    I would like to purchase all three package. I like the art style and the content.
    But I'm scared because many comments say, that the packages are out of date.
    So, how good are they really working in untiy 2019 ?
    What is not working? Can it be fixed manually?
     
    NeatWolf likes this.
  25. SecretAnorak

    SecretAnorak

    Joined:
    Mar 19, 2014
    Posts:
    175
    It this wonderful asset dead? I can't seem to get it to work in any recent version of Unity.
    2017.x crashes on import.
    2018+ imports but has 150+ errors referring to missing prefabs and GUID errors.

    Leaving me with demo scenes that look like this:
    upload_2020-5-26_20-17-31.png

    I have managed to salvage the trees by painstakingly reassigning all the textures, but the terrains have far too many missing textures for me to unravel.

    Is there a way to restore this magnificent asset to its former glory?
     
  26. futurewavecs

    futurewavecs

    Joined:
    Jul 26, 2012
    Posts:
    72

    I can't speak for the author but likely it is just a matter of adjusting the materials and perhaps dragging some textures into slots. I imported this into 2019 a couple of months ago. I didn't have problems but I tend to manipulate textures and materials myself so I don't even stick to the baselines. I tend to make atlases and such to reduce draw calls by mixing assets from multiple sources. What you are showing there to me looks like either the material is wrong, OR on the material see if EMISSION is checked and set to WHITE without having an emissive texture. If it is then you'll get the white look I see there. You can either drag the appropriate emissive texture into the emission slot or you can uncheck emission and it will fix it if that is the cause.
     
    SecretAnorak likes this.
  27. SecretAnorak

    SecretAnorak

    Joined:
    Mar 19, 2014
    Posts:
    175
    Just thought I'd share my success with getting these assets up and running with Unity 2019.4 LTS.

    Don't try importing directly, it won't work. Here's what I did:

    Download Unity 5.6 & Unity 2018.4.

    Make a new 5.6 project and import your big enviro pack.

    Close the project then open it up in 2018.4. Unity will convert everything and complain about some postprocessing assets. Delete the offending post-process folder and close Unity.

    Open the project up in 2019.4 LTS, again lots of converting will take place and POW!@#?....... Your big environment pack is fully working in 2019.4

    Export so you don't have to do all that again :)

    Rinse and repeat for all your lovely Philip Schmidt packs.

    Enjoy.
     
    Last edited: Aug 8, 2020
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