Hey Unity people. I've been working on some shader graph node libraries in the past week or so. I'd be very happy to get some feedback on these and would love to hear if you've used any of them for any of your projects. https://github.com/gilescoope/shader-graph-nodes Complex Do complex arithmetic in shader graph. Composite Complete set of Porter Duff transparency operations. Halftone Halftone rendering, monochrome or color. Lab Color Manipulate colors in the perception-based color spaces. Pattern Procedural geometric patterns. Pixel Perfect Pixel-wide primitives, no matter what the surface. Quaternion Quaternion algebra for rotation calculations in the graph. SDF Signed distance functions for amazing procedural effects. Truchet Truchet tiling nodes to make beautiful irregular patterns.