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Big Area Lightmapping

Discussion in 'Global Illumination' started by Arts-Apu, Feb 20, 2018.

  1. Arts-Apu

    Arts-Apu

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    Nov 7, 2015
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    Hello,

    I am working on a racing game for mobile. I need to lightmapp it for keep a good optimization. Can anyone tell me how can i do a lightmap for big area in Unity 2017.3?
     
  2. AcidArrow

    AcidArrow

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    Good UVs, use the progressive lightmapper.

    You'll have to be a bit more specific.
     
  3. Arts-Apu

    Arts-Apu

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    Is there any good settings like resulation settings or something? Track is about 3.5 KM long.
     
  4. koloved

    koloved

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    its too big area, you should decrease the size. or make 1 big textures for the all objects, like its should be diff+shadow in one map
     
  5. AcidArrow

    AcidArrow

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    Have resolution be really really low? Like start with 0. something and see how it goes?
     
  6. Arts-Apu

    Arts-Apu

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    Every time when I bake the scene it works then it show failed executing external process for bake visibility job
     
  7. Arts-Apu

    Arts-Apu

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    It is not possible now to make all object into one map.
     
  8. koloved

    koloved

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    Create the map in the modeling programs
     
  9. dibdab

    dibdab

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