Hello, I am working on a racing game for mobile. I need to lightmapp it for keep a good optimization. Can anyone tell me how can i do a lightmap for big area in Unity 2017.3?
its too big area, you should decrease the size. or make 1 big textures for the all objects, like its should be diff+shadow in one map
Every time when I bake the scene it works then it show failed executing external process for bake visibility job
or try exporting it out as obj grouped by the same material (I think ObjExporter.cs does that) https://assetstore.unity.com/packages/tools/utilities/scene-obj-exporter-22250 http://wiki.unity3d.com/index.php?title=ObjExporter http://wiki.unity3d.com/index.php?title=ExportOBJ for "failed executing external process for bake visibility job" check these https://answers.unity.com/questions/1078322/failed-executing-external-process-for-bake-visibil.html https://answers.unity.com/questions/1212096/failed-executing-external-process-for-light-transp.html