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Bidirectional Streaming on iOS

Discussion in 'Unity Render Streaming' started by xzodia, Jul 8, 2021.

  1. xzodia

    xzodia

    Joined:
    Jan 24, 2013
    Posts:
    50
    I am trying to implement Bidirectional Streaming on iOS and it nearly works except for the following issues:

    In version 2.3.3:
    User A can see User B, but User B cannot see User A

    In version 2.4.0-exp.3:
    Both users get this warning: "This candidate cannot accept current signaling state Stable" and no video

    The documentation isn't clear on if this should work or not? There is a bidirectional sample but it uses WebCamStreamer rather than CameraStreamer (which I need)
    Also, it says hardware decoding isn't supported but it seems to work in 2.3.3 (at least one way?)
    Can anyone provide any clarity on this / help make it work? Thanks
     
  2. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    803
    That should work, but not sure until I try it.
    Hardware decoding is supported on iOS. Please see below.
    https://docs.unity3d.com/Packages/com.unity.webrtc@2.4/manual/index.html