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Feature Request Better jiggle bones/cloth/hair solutions?

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by linosia97, May 24, 2023.

  1. linosia97

    linosia97

    Joined:
    Jul 8, 2018
    Posts:
    33
  2. Jebtor

    Jebtor

    Unity Technologies

    Joined:
    Apr 18, 2018
    Posts:
    112
    I will check in with other teams about the plans for cloth and any sort of jiggle physics. I am not fully up to date on this.

    Perhaps the animation rigging package can offer a solution. This Unite 2019 talk goes into extending the animation rigging package by writing your own custom constraint. The talk ends with writing a custom jiggle chain constraint (including the source code!).
     
  3. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    856
    I would really like to see updates to animation rigging, as is it feels like a collection of scripts than a full-fledged feature. Even if what's there is very useful.
     
  4. Jebtor

    Jebtor

    Unity Technologies

    Joined:
    Apr 18, 2018
    Posts:
    112
    I would like to refer you to this post from yesterday.
     
    UnityChinny and sacb0y like this.