This one seems like a no-brainer for me, but here goes: The current setup for missing characters currently is that a secondary text field gets automatically created on top of the original one, and a different font is used (the "fallback" font). So for example, my "FONT1" is missing all punctuation. I just went through the process of creating a second font atlas ("FONT2") from a similar looking font with only the missing punctuation I want. Then I assigned this FONT2 as the fallback to FONT1. BUT consider this: When we generate a font texture atlas using the tool, it reports what characters are missing. So, how about adding more options to that tool that would let us specify a fallback font and the missing HEX codes we want to add and have the result all be in the one original font atlas? Then there won't be any secondary textfields getting created and materials will also match!