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[Beta20] Sliced Sprite Needs NPOT?

Discussion in 'UGUI & TextMesh Pro' started by T2Unity, Oct 7, 2014.

  1. T2Unity

    T2Unity

    Joined:
    Aug 21, 2014
    Posts:
    26
    Hi.
    On beta20, My Sliced Sprites are completely collapsed...

    Figure1.png

    In grief... I changed Sprite Setting
    ・Check Generate MipMap
    ・Set 100 to Pixels to Units

    But Console says below
    Figure2.png

    Is Sliced Sprite nees NPOT?
    If so, its not usable.
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,181
    Can you please log a bug.
     
  3. T2Unity

    T2Unity

    Joined:
    Aug 21, 2014
    Posts:
    26
    ok I sent BugReport.
     
  4. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,181
    When you get the bug# please let us know :)
     
  5. T2Unity

    T2Unity

    Joined:
    Aug 21, 2014
    Posts:
    26
    Beta 21 shows no error about this. thank you!
     
  6. testingdemi

    testingdemi

    Joined:
    Jan 26, 2015
    Posts:
    8
    When I load asset or open closed project in unity, I am also getting this error.
    !((!IsPowerOfTwo(width) || !IsPowerOfTwo(height)) && !IsNPOTTextureAllowed(mipCount > 1))

    Looks good on the editor screen but, when I build it, animation gets distorted.
     
    markeey likes this.
  7. Suguma

    Suguma

    Joined:
    May 29, 2015
    Posts:
    26
    I loaded spritesheets and got this error whenever I tried to open the spite editor. It worked to disable bitmaps.
     
  8. markeey

    markeey

    Joined:
    Apr 7, 2016
    Posts:
    1
    we have the same issue, i've already search for fixes for this but still dont have an answer