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Assets [Beta] Ultimate GPU Particle System

Discussion in 'Works In Progress' started by MaxProude, Mar 13, 2018.

?

Do you want to have a GPU Particle System in Unity?

Poll closed Apr 13, 2018.
  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
  1. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
    Hey Pointcloud,
    I don't have a magic leap, so I can't test it. I assume the hardware does not support floating point render textures. Do you know what hardware and os is on the divice? Couldn't find it by googleing it quickly.
     
  2. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
    Trails are currently not supported. It is on the roadmap, however I don't know how long it will take to finish it.
     
  3. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
    I got depth collision working and it will be released in the next update. There is a small problem with it, that prevents me from publishing it yet. Sorry for the delay.
     
  4. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
  5. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
    Hey, I answerd your email. Did you get it?
     
  6. look001

    look001

    Joined:
    Mar 23, 2017
    Posts:
    31
    Is it possible to control the updating of the particles manually? I would like to create particles in slow motion and freeze the particles in time. The asset is super usefull. Thank you!
     
  7. IRB10010

    IRB10010

    Joined:
    Feb 8, 2017
    Posts:
    4
    have you try to modify
    delta time?
     
    MaxProude likes this.
  8. akuei2

    akuei2

    Joined:
    Oct 17, 2018
    Posts:
    43
    Try send message in timeline
    Stop - kill action
    Pause - Stop action
    Play - Resume or Restart action
     
  9. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
    At the moment this isn't possible without a bit of coding. But this actually sounds like a neat feature so I'll put it on the list. I imagine a time scale parameter, that allows you to globally manipulate all values via time. You could also backwards simulate particle systems that way.
     
  10. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    131
    Delta time unfortunately only simulates the amount of updates between frames. This is useful for devices, that have a slightly unstable framerate. It prevents sudden jumps in the simulation, because the time is now based on frames.