* * BETA RELEASE * * Asset Store Page - Manual - FAQ - Roadmap Amplify Impostors is a 1-click solution that allows you to optimize your projects with ease by using next-generation Billboard Impostors. In this first BETA release, we set out to gather your input as we did in the past with the award-winning Amplify Shader Editor. Our goal is to provide a flexible, community driven, all-in-one impostor creation solution that adapts to any type of project. As always, you can count on us for fast iteration rates and premium support. Not all planned features are currently included, and as with our shader editor, we'll continue to improve it based on the community response - we look forward to having you on board! What exactly are Impostors? Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry at a distance by rendering a fake 3D representation of the original asset that can either be baked in-editor or created at runtime. Our tool currently only provides the in-editor baked variant, realtime generation will be added at a later stage. 360º Next-gen Impostors They are flexible. Amplify impostors, pre-baked or runtime, can be moved, rotated, scaled, receive and cast shadows, and even intersect with other objects or impostors. Impostors can be used directly with Unity's LOD Group, third-party LOD systems, or by themselves - you can quickly adapt them to your pipeline, be it with existing or new projects. Impostor Stone Props A modern approach. Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views. It's important to note that impostors are not meant to be used as a 1-1 replacement of your standard geometry, each technique has its own pros and cons that you should consider before using it; typical workflows involve displaying the actual mesh at close range and the impostor from a certain distance. Full Control Why should you use them? Instant optimization! Be it for mobile devices, less performant consoles such as the Nintendo Switch, or fully loaded desktops - it's a 1-click solution that will drastically reduce your Polygon and Draw Call count. Immediate Results Features 1-Click Bake! Octahedron and Spherical Impostors Billboard Shape Editor Smart Blending between views Hardware Instancing Depth-write for Object Intersections Forward and Deferred rendering Full Lighting and Shadowing Custom shaders via Amplify Shader Editor Dithered LOD Cross-Fade LODGroup compatible Lightweight and HD Scriptable Render Pipeline support Upcoming Features Dynamic Impostors Batch Processing Technical Considerations Currently only shaders exposing a Deferred path are supported for baking, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Known Issues Being a BETA release, there's a couple of issues that we want to iron out in the upcoming weeks. Until then we hope to improve it even further with the help of those that join us during this period. Below are some of the critical issues we are working at the moment. Changing texture size in the Impostor component "freezes" momentarily due to background calculations. Impostor becomes invisible when viewed directly from below. Slow bake/save times. Possible differences when baking in Gamma. Visit our website for additional information on all our products. Be sure to contact us if you run into any problems or if you have any questions regarding our products, we would be happy to help. You are all premium users to us, stay in touch, we would love to hear more about your work.