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[BETA PROGRAM] Landscape Builder - realworld, GPU acceleration, prefab placement

Discussion in 'Assets and Asset Store' started by sstrong, Apr 30, 2016.

  1. netpost

    netpost

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    Posts:
    290
    @sstrong

    I just bought this great asset. I am using Unity 2019.3.13 and have a small problem with the picker volume not showing in V 2.3.3. even if the picker is enabled. I can see the area and change it's size but don't see the actual preview. Perhaps I need to do something in the setup to make it work? Any help would be appreciated. Thank you.
     
  2. sstrong

    sstrong

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    Which picker are you using and is this built-in Render Pipeline, HDRP or URP?
     
  3. netpost

    netpost

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    @sstrong

    That was a fast reply. Thanks!

    I am using the buit-in render pipeline. In the Topography I have restrict area enabled and I don't see any preview of the heightmap layer I am trying to generate, only previewing the area but I can't see the volume that will be generated.
     
  4. sstrong

    sstrong

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    Generally we don't preview the shape of the landscape as that would require running the full topography loop. However, if you are using an Image Modifier layer, you can see the rough shape of the layer in the editor. On the Advanced tab, under "Options" you can tick "Show Full Mesh" to get a shaded preview of the Image Modifier layer shape. Image Modifier layers can be rotated, resized and raised or lowered in the editor.

    You can combine multiple Topography layer types together. For example you could have a perlin base layer and one or more image modifier layers.

    Typically you can re-iterate over the landscape multiple times by just changing values and reapplying the topography.
     
    eaque likes this.
  5. sstrong

    sstrong

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    upload_2020-10-26_9-12-25.png

    @netpost mesh preview of Image Modifier Layer - this one is Death Valley in USA.
     
    eaque likes this.
  6. netpost

    netpost

    Joined:
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    @sstrong

    Yes, Image modifier layer was the solution I was looking for. It works well now! Thanks again for the quick reply and support.
     
    eaque and sstrong like this.
  7. sstrong

    sstrong

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    The latest beta (2.3.4 Beta 1e) includes the following:

    [FIXED] RTP Integration - CombineNormals Due to: Attempted to access a missing member
    [IMPROVED] Camera Animator - add note about Fade-In using LB Lighting
    [IMPROVED] Topography - Can switch Volume Picker on Image Modifier Layers with single click
    [IMPROVED] Support for RTP 3.3q
     
  8. sstrong

    sstrong

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    Just added a few more items into Landscape Builder 2.3.4 (Beta 2b or newer).

    [NEW] Topography MapPath Layers - option to Subtract Height when type is Flatten
    [FIXED] RTP Integration - CombineNormals Due to: Attempted to access a missing member
    [IMPROVED] Camera Animator - add note about Fade-In using LB Lighting
    [IMPROVED] Topography - Can switch Volume Picker on Image Modifier Layers with single click
    [IMPROVED] Topography - Image Modifier picker estimates Use Blending values
    [IMPROVED] Support for RTP 3.3q
     
    eaque likes this.
  9. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    1,695
    upload_2021-1-27_12-7-10.png

    [NEW] Stencils - Negative image option to reverse or invert Stencil Layer data
    [NEW] Demo bridge support models - useful for building bridges with Groups system
    [NEW] Demo concrete safety barrier model
    [FIXED] Game view is not restored after editing a Stencil in Unity 2020.2+
    [IMPROVED] LBTemplate - VS or VS Pro usage visible in Template Editor
    [IMPROVED] Compatibility with EasyRoads3D 3.1.9
    [IMPROVED] LB Path Importer is out of Experimental state and now is in Technical Preview
    [IMPROVED] Group Object Path (width-based) point heights can be all adjusted when CTRL key is held down

    Bridge Supports for procedural Group Object Paths (4 styles included)
    upload_2021-1-27_12-11-0.png
     
  10. sstrong

    sstrong

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    Posts:
    1,695
    LB_ER3_Integration1wtxt.png

    Although Landscape Builder has it's own spline solutions (including Group Object Paths, and MapPaths), you can also use the powerful Group prefab placement system with splines from EasyRoads3D.

    This lets you mix and match the best features from both assets.

    LB Path Importer comes out of Experimental status in LB 2.3.5 and goes into Technical Preview.
     
    Last edited: Jan 28, 2021
  11. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
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    Landscape Builder 2.3.5 Beta 3a is now ready for testing. It includes:

    [NEW] Stencils - Negative image option to reverse or invert Stencil Layer data
    [NEW] Demo bridge support models - useful for building bridges with Groups system
    [NEW] Demo concrete safety barrier model
    [NEW] Topography - support for Tiled (Geo)TIFF files
    [FIXED] Game view is not restored after editing a Stencil in Unity 2020.2+
    [IMPROVED] LBTemplate - VS or VS Pro usage visible in Template Editor
    [IMPROVED] Compatibility with EasyRoads3D 3.1.9
    [IMPROVED] LB Path Importer is out of Experimental state and now is in Technical Preview
    [IMPROVED] Group Object Path (width-based) point heights can be all adjusted when CTRL key is held down
     
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