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[beta 7] (Case 943170) Windows Mixed Reality: Far Clip and RenderTexture.GenerateMips error

Discussion in '2017.2 Beta' started by Barkers-Crest, Aug 18, 2017.

  1. Barkers-Crest

    Barkers-Crest

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    In beta 7 using Windows Mixed Reality, there is an immediate and always existing issue of far plane not rendering correctly even though the setting is correct on the camera.

    Also, I get an endless stream of the following error:

     
  2. gfaline

    gfaline

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    Same here. I was not having this error in beta 6.
     
  3. Barkers-Crest

    Barkers-Crest

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    The far clip plane bug is present in beta 8 as well. The infinite recurring RenderTexture.GenerateMips error message is gone but is replaced by a finite set of the following error message:

     
  4. baptistegr

    baptistegr

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    I am having the exact same problem with beta 8.
     
    m2_ys likes this.
  5. westerthomas

    westerthomas

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    I am having the same issue Unity b8. It only shows when I have the HMD plugged in.

    I don't see the issue in B4.
     
  6. LeonhardP

    LeonhardP

    Unity Technologies

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    Hi,
    Thanks for reporting this issue. We already have a fix but it still needs to be backported to 2017.1 and 2017.2.
     
  7. Barkers-Crest

    Barkers-Crest

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    Any idea on which 2017.2 beta release this will make its way into?
     
  8. batpox

    batpox

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    If this is the issue where the far clipping plane is very close (and everything beyond is black), then I am having this issue in the 2b8 preview. This occurs both when using the AH100 headset, as well as using the simulator. And like @gfaline I did not have this problem in beta 2b6.

    This is making my testing nearly impossible. Please fix as quickly as you can.

    Also, if you need to reproduced this, get Microsoft's Mixed Reality 250 project and run Chapter 5 (where you are immersive and on the island and are ready to walk up the beach). Everything beyond the beach is clipped to black. Ref: https://developer.microsoft.com/en-us/windows/mixed-reality/mixed_reality_250. Note: You'll need to get the latest GitHub pulls to remove the compiler errors (since some of the calls have been deprecated).

    Thanks.
     
    Last edited: Aug 29, 2017
  9. ZeeNastalski

    ZeeNastalski

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    Same problem here on 2017.1.0p5 - does anybody have a workaround?
     
  10. Barkers-Crest

    Barkers-Crest

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    Still happening in Beta 9.
     
  11. batpox

    batpox

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    Agreed. 2b9 did not fix the problem. Can anyone from Unity give us a guesstimate on when this might be fixed?
     
  12. LeonhardP

    LeonhardP

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    The branch with the fix was merged with the main repository two days ago, so hopefully it will be backported soon.
     
  13. Joel_Dittrich

    Joel_Dittrich

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    Same problem in the current p5, deving for HoloLens.
     
    Last edited: Aug 31, 2017
  14. Barkers-Crest

    Barkers-Crest

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    This is fixed for me in Beta 10.
     
  15. cansub

    cansub

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    Fixed for me in Beta 10 as well.
     
  16. batpox

    batpox

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    2b10 works for me too. Thank you Team Unity!
     
  17. hippocoder

    hippocoder

    Digital Ape Moderator

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    2b11 didn't work for me.
     
  18. Barkers-Crest

    Barkers-Crest

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    2b11 continues to work for me.
     
  19. LeonhardP

    LeonhardP

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    Could you specify what is not working for you?
     
  20. RColter1

    RColter1

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    Has the fix been deployed to 2017.1.1f1? I'm still seeing an endless stream of the RenderTexture error.
     
    ksam2 likes this.
  21. hippocoder

    hippocoder

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    Post processing V2 SSR. @Chman mentioned it'd be fixed in a future build. It was not fixed in b11.

    It's just a mipmap error engine side and you guys seem to know it already. I thought this was the same one!
     
    ksam2 likes this.
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