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beta 5.0 SLI graphics support

Discussion in 'Unity 5 Pre-order Beta' started by crazyhorse666, Nov 2, 2014.

  1. crazyhorse666

    crazyhorse666

    Joined:
    Feb 25, 2012
    Posts:
    37
    Hi all ,
    i am shaking down the beta at the moment .i get 0 difference in Frame rates using 2 gpu cards(2*nvidia 660ti 3gb) +display set to no V sync)
    unity 4.X never supported SLI and the new version does not seem to either i am a little dissapointed any ideas or info ???
     
  2. Roni92

    Roni92

    Joined:
    Nov 29, 2013
    Posts:
    225
    With Unity focusing on mobile so much I guess you can forget about such features. Imo physx on GPU is much more needed ;)
     
  3. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Firstly are you under 60fps that you would tell the difference, and secondly, are you cpu bound? :)
     
  4. Roni92

    Roni92

    Joined:
    Nov 29, 2013
    Posts:
    225
    Yup, good point, you should look at your GPU rendering times in profiler, not the FPS.
     
  5. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
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    Also it's tremendously unlikely the editor will ever be vsync off. Standalone would show things in a clearer light.
     
  6. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi crazyhorse666, AFAIK we have not made any SLI specific optimizations or changes for version 5.0.
     
  7. crazyhorse666

    crazyhorse666

    Joined:
    Feb 25, 2012
    Posts:
    37
    I am v sync off in preferences much better performance !
    whats the problem with SLI compatibility whats the big deal for the software to allow this ??